Big Rage Hunters Plugin Ecosystem

Rust racing, stunt telemetry, live signs, and web-native leaderboards.

Big Rage Hunters is built around a custom Oxide plugin ecosystem where RaceTracks owns the competitive loop, minicopter practice tools help pilots improve, and rust-eco turns server events into a public web experience the community can actually follow.

Biography

A connected Rust server platform

RaceTracks started as a checkpoint race plugin, but it has grown into the spine of a larger Big Rage Hunters ecosystem: track authoring, managed vehicle lifecycle, race lobbies, solo speedruns, public records, minicopter mastery, stunt recording, combo scoring, live Rust signage, and web feeds all speak the same event language.

The goal is simple: when someone flies a clean line, improves a sector, banks a trick combo, joins a race, or appears on the live map, the server should make that moment visible. In-game players see panels, signs, HUDs, and race prompts. Web viewers see leaderboards, pilot profiles, live maps, and feed rows. The community gets shared context instead of isolated chat messages.

RaceTracks

Racing authority

Track editing, race lobbies, speedruns, checkpoints, gridpoints, managed vehicle resets, stats projection, and per-track leaderboards.

Minicopter
Minicopter Utility

Practice loop

Spawn a managed minicopter, save a session waypoint with /set, restore it with /restore, toggle passive mode, repair, record, replay, and train.

rust-eco

Public web surface

2.5D live map, pilot profiles, Steam identity, published track list, leaderboard drilldowns, and search-driven navigation.

rust-feed

Live community stream

Signed RaceTracks and trick events become feed rows for signs, pages, and future replay timelines.

Open live feed
rust-share

Media and clips

Replay moments and social-ready clip pages can attach to pilots, combos, races, and community highlights.

Companion tools

Signs, paint, and admin support

RaceSketch signage curation, MiniSprayPaint, Workshop browsing, prefab search, and admin-only tooling support the world around the core race loop.

Rust In-Game Live Signage

Server events can land on signs, web pages, and live feeds

RaceTracks sign renderer demoSample feed
RaceTracks sample combo feed sign preview

Sample feed rows

The same bridge can power in-game signs and web surfaces. This public feature page uses sample rows only, so real pilot identities are not exposed in the showcase.

Combo bankedSample pilot landed a 3-trick tire flip chain for +640 points.
Race recordSample Raceway PB improved by 1.382s.
Line coachingSector 4 is now the largest time-loss focus.

Racing Core

Tracks, stats, leaderboards, and line coaching

RaceTracks

Published tracks and race sessions

Players can browse published layouts, join lobbies, ready up, race from gridpoints, run solo speedruns, and compare finishes against the track record.

Stats

PB, monthly, and all-time pace

Track pages focus on the data players care about: player name, personal best, monthly best, all-time rank, best lap, races, wins, and recent result history.

Line Coaching

Sector deltas that point to the next gain

Checkpoint split baselines compare recent runs against a saved PB, then surface the sector where the pilot lost the most time and where they found their best gain.

Trick Detection

Clean minicopter stunts with ranked combo scoring

The managed minicopter trick engine watches real tire-first contact and validates clean attempts before anything is scored. It classifies Normal Tire Flip, Vertical Tire Flip, Inverted Tire Flip, and Front Tire Flip families, records the tire/contact context, and can replay body pose plus tire paths back into the world for review.

Combos reward more than one trick. Ranked combos require at least two scoring tricks, extend through a live combo window, and score from base points, chain points, speed, variety, switch variants, difficulty, time-left multipliers, linked-burst bonuses, and repeat penalties.

Detected trick families

Normal Tire FlipVertical Tire FlipInverted Tire FlipFront Tire FlipLinked setupOne-two transferSwitch variantClean combo bank

Rust To Web

Live feeds that make the server feel alive

The Rust server pushes signed event batches into rust-eco and companion services. Those feeds power public pages, player profiles, live maps, RaceTracks signage previews, replay-ready moments, and future social surfaces without exposing server secrets.

That bridge is what makes the ecosystem interactive: a trick can become a toast, a sign row, a web feed event, a profile moment, and eventually a shareable media artifact. Racing and stunts no longer vanish after chat scrolls by.

Live surfaces

In-gameHUDs, CUI panels, race lobbies, live signs
Web2.5D map, profiles, feeds, leaderboards
Mediarust-share clip pages and social previews
Communitypublic records, ranked combos, shared moments

Command Summary

Player-facing commands the community will use

CommandAreaWhat it does
/spawnMinicopterSpawn or replace your managed minicopter. It does not set or overwrite a waypoint.
/setWaypointSave this session waypoint while driving your owned managed minicopter.
/restoreWaypointReturn to the saved session waypoint and restore or spawn the managed minicopter there.
/minihelpHelpOpen the minicopter practice quick-start help modal.
/passivePracticeToggle passive collision mode while flying your managed minicopter.
/repairPracticeRepair the minicopter or player helicopter you are currently driving.
/tricksTricksToggle managed minicopter trick tracking for yourself.
/recReplayStart recording a managed minicopter trick attempt outside races.
/stopReplayStop the active recording and keep the preview visible.
/clearReplayClear the visible trick recording preview.
/comboRanked CombosOpen combo leaderboards, guide, detail, and replay tools.
/horseDuelChallenge another pilot to copy the same trick label, tire, target, and order.
/raceRacingOpen the race browser, published track list, lobbies, and per-track leaderboards. Pilots with access can edit, import, publish, and update tracks from the same UI without reloading plugins or restarting the server. The track editor is built for fast course assembly with checkpoint and gridpoint tools, and it can import Killyou-style racetrack JSON for backward compatibility.
/speedrunSpeedrunStart solo timing practice from a published track, then compare PB, lap pace, monthly pace, all-time records, and sector coaching.
/zoneZonesOpen the zone list and teleport tools. Regular players see teleport access only, while admins can manage zone destinations from the protected tools.
/lobbyZonesTeleport to the default lobby zone.