Racing authority
Track editing, race lobbies, speedruns, checkpoints, gridpoints, managed vehicle resets, stats projection, and per-track leaderboards.
Big Rage Hunters Plugin Ecosystem
Big Rage Hunters is built around a custom Oxide plugin ecosystem where RaceTracks owns the competitive loop, minicopter practice tools help pilots improve, and rust-eco turns server events into a public web experience the community can actually follow.
Biography
RaceTracks started as a checkpoint race plugin, but it has grown into the spine of a larger Big Rage Hunters ecosystem: track authoring, managed vehicle lifecycle, race lobbies, solo speedruns, public records, minicopter mastery, stunt recording, combo scoring, live Rust signage, and web feeds all speak the same event language.
The goal is simple: when someone flies a clean line, improves a sector, banks a trick combo, joins a race, or appears on the live map, the server should make that moment visible. In-game players see panels, signs, HUDs, and race prompts. Web viewers see leaderboards, pilot profiles, live maps, and feed rows. The community gets shared context instead of isolated chat messages.
Track editing, race lobbies, speedruns, checkpoints, gridpoints, managed vehicle resets, stats projection, and per-track leaderboards.

Spawn a managed minicopter, save a session waypoint with /set, restore it with /restore, toggle passive mode, repair, record, replay, and train.
2.5D live map, pilot profiles, Steam identity, published track list, leaderboard drilldowns, and search-driven navigation.
Signed RaceTracks and trick events become feed rows for signs, pages, and future replay timelines.
Open live feedReplay moments and social-ready clip pages can attach to pilots, combos, races, and community highlights.
RaceSketch signage curation, MiniSprayPaint, Workshop browsing, prefab search, and admin-only tooling support the world around the core race loop.
Rust In-Game Live Signage
The same bridge can power in-game signs and web surfaces. This public feature page uses sample rows only, so real pilot identities are not exposed in the showcase.
Racing Core
Players can browse published layouts, join lobbies, ready up, race from gridpoints, run solo speedruns, and compare finishes against the track record.
Track pages focus on the data players care about: player name, personal best, monthly best, all-time rank, best lap, races, wins, and recent result history.
Checkpoint split baselines compare recent runs against a saved PB, then surface the sector where the pilot lost the most time and where they found their best gain.
Trick Detection
The managed minicopter trick engine watches real tire-first contact and validates clean attempts before anything is scored. It classifies Normal Tire Flip, Vertical Tire Flip, Inverted Tire Flip, and Front Tire Flip families, records the tire/contact context, and can replay body pose plus tire paths back into the world for review.
Combos reward more than one trick. Ranked combos require at least two scoring tricks, extend through a live combo window, and score from base points, chain points, speed, variety, switch variants, difficulty, time-left multipliers, linked-burst bonuses, and repeat penalties.
Rust To Web
The Rust server pushes signed event batches into rust-eco and companion services. Those feeds power public pages, player profiles, live maps, RaceTracks signage previews, replay-ready moments, and future social surfaces without exposing server secrets.
That bridge is what makes the ecosystem interactive: a trick can become a toast, a sign row, a web feed event, a profile moment, and eventually a shareable media artifact. Racing and stunts no longer vanish after chat scrolls by.
Command Summary
| Command | Area | What it does |
|---|---|---|
/spawn | Minicopter | Spawn or replace your managed minicopter. It does not set or overwrite a waypoint. |
/set | Waypoint | Save this session waypoint while driving your owned managed minicopter. |
/restore | Waypoint | Return to the saved session waypoint and restore or spawn the managed minicopter there. |
/minihelp | Help | Open the minicopter practice quick-start help modal. |
/passive | Practice | Toggle passive collision mode while flying your managed minicopter. |
/repair | Practice | Repair the minicopter or player helicopter you are currently driving. |
/tricks | Tricks | Toggle managed minicopter trick tracking for yourself. |
/rec | Replay | Start recording a managed minicopter trick attempt outside races. |
/stop | Replay | Stop the active recording and keep the preview visible. |
/clear | Replay | Clear the visible trick recording preview. |
/combo | Ranked Combos | Open combo leaderboards, guide, detail, and replay tools. |
/horse | Duel | Challenge another pilot to copy the same trick label, tire, target, and order. |
/race | Racing | Open the race browser, published track list, lobbies, and per-track leaderboards. Pilots with access can edit, import, publish, and update tracks from the same UI without reloading plugins or restarting the server. The track editor is built for fast course assembly with checkpoint and gridpoint tools, and it can import Killyou-style racetrack JSON for backward compatibility. |
/speedrun | Speedrun | Start solo timing practice from a published track, then compare PB, lap pace, monthly pace, all-time records, and sector coaching. |
/zone | Zones | Open the zone list and teleport tools. Regular players see teleport access only, while admins can manage zone destinations from the protected tools. |
/lobby | Zones | Teleport to the default lobby zone. |